
Txt: Wu, Ting-Hsien, Photo: CAI Xin-Yi, Records: CHANG Yung-Ta, Translate: Brenda Chan
文字:吳庭嫻,攝影:蔡欣邑,錄音:張永達
轉貼自http://lsf.iolab.tw/2010/12/listen-41-%e2%80%93-audio-and-photo/
影片連結http://lsf.iolab.tw/2010/12/listen-41-excerpt-video/
“The most obvious appearance of digital culture is the intensively diverse between the fictitious world and the reality.” Chen Hui Chuan (Yuan Yuan ) and Aki used 3 parts of performances to present the ambiguous situation fiction and reality and discussed the situation of our behaviors in this situation. The first part of performance was conceived by Yuan Yuan, and she created a kind of immediately, boundary-less, and dependently ways to respond by setting the programs – through typing words (ex. sound), the screen present immediately under global internet system, the communicator is using Twitter and post the content of sound, the massage was seen by visitors on screens. Yuan Yuan explained the old-type wireless internet made the sound of gia-gia-gia, however, the whole system now has been digitalized. The sound disappeared, but she misses the sound. Aki used fictitious space as the theme, through writing the program immediately; the audiences could see the process of prompt editing and the effect of the program, and used cube as the basic shape idea, brought audiences six parts of different performances. The third part of performance used Mario as the source material. Mario is a character designed by a Japanese video game designer Shigeru Miyamoto, which is also the first successful side-scrolling game from Nintendo Entertainment System. But actually the onscreen characters always remain in the center of image, except for the beginning and the end of the game (and some special circumstances), players control the moving or scrolling of background and different scenes (objects).
「數位文化最明顯的表現在於虛擬世界與真實世界的強烈落差。」陳惠娟(圓圓)及木下晃德(Aki)以三段表演呈現虛擬與現實之間曖昧不明的微妙現象以及探討自身行為在此狀態下的狀態。首段表演由圓圓構思,透過程式設定創造出一種即時性、無遠弗屆、他者無自主性的回應方式─透過輸入字串(如:sound),螢幕即時呈現全球網路系統下,正在使用Twitter溝通者所發出的訊息裡有sound的訊息內容,並透過螢幕呈現給觀者。圓圓說明舊式無線網路在電話轉線路過程會發出ㄍㄧㄚ-ㄍㄧㄚ-ㄍㄧㄚ的聲音,現在整個系統數位化後,聲音消失了,讓她有點懷念。木下晃德(Aki)以虛擬空間為主題,透過程式的即時書寫,讓觀者看到即時編輯的過程和程式所產生的效果,並以Cube為基本形狀發想,帶來六小段不同的表演。第三段表演以馬力歐為素材,馬力歐是日本遊戲設計師宮本茂設計的一個虛構遊戲人物,也是最早獲得成功的捲動式任天堂家庭娛樂系統,但事實上主角永遠保持在環境的中點,除了遊戲開始與結束(及某些特殊案例),玩家控制的是背景與不同層佈景(物件)的移動或捲動。
Lsf 41 - Aki + Yuan-Yuan (Aki + 圓圓) by iolab.tw
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